![]() Phase 1: 25 to collect, 0-1 per boss, takes 4-5 weeks.If splitting into two 10m raids, it will slow down the following staves and comes out to be the same as having stayed in a single 25m.Īmusing note 2: If essence collection is equivalent, then 10m raids will complete their first DTR just as 25ms complete their third.Ĭomment by BorgothTotal completion time for 10man heroic for anyone who's interested: Using said method would possibly have 3 DTRs by week 22 maybe. This is due to having to said next person having to wait 2+ weeks to begin to collect essences after already forming his Runestaff. However, doing delegation before killing bosses is possible.Īmusing note: Sending the next Runestaff (phase 2 staff) person to a separate raid (even 10m) to collect essences while the current one finishes his drastically cuts down on the time the following (#3) will complete his DTR. Collecting cinders the same week as getting 25/25 Embers is not possible under this model.25m subsequent DTR completion after first is 6 weeks.25m gets 2.5 Embers, 50 Cinders per boss kill x 7 a week.10m gets 20 Cinders per boss kill x 7 a week.10m will get Cinder quest by week 5, only terrible RNG will stop that.25m guilds will have 3 legendary staves before 10m even get their first.Ĭomparing raids that do 7/7 normal kills from week 1 and never progressing to heroic and using your numbers If these do end up being the real droprate for 10m essence siphoning, 10m guilds are at a more than 2.5 disadvantage compared to 25m guilds. That said, 10m guilds that are 7/7 also become at least a 1/7 HC guild, so the droprate on heroic REALLY stings for any 10m guild that had a chance to complete one before Christmas. ![]() So, they can't do much damage at all, NEVER RUN AWAY FROM THEM!! (unless, of course, they brought friends (other types of enemies.Comment by homuhomuEdit2: The 10N numbers are outdated due to the buff a day or two after the original nerf.Įdit: Believe this list holds true after 9/6 50% nerf. Metal slimes are very weak attackers and know the blaze spell metal babbles are also weak attackers and know the fireball spell. Rarely, you may meet a lone metal babble here, but chances are, it will run away before you can even hurt it. You will net over 1,000 experience each for every metal slime you manage to kill. If you do a critical hit, or if the poison needle works, they will die instantly. They only have about 4HP each, and you will only do 1 damage point per hit. (To keep it night, get the lamp of darkness in Tedanki, and keep using it every time day breaks.) Just attack the metal slimes with weapons (only the BeDragon and CHANCE spells will have any effect on them, so forget about spells at these levels). The main thing is that at night, metal slimes appear frequently here in groups of 2 or 3. The enemies here might give you a little trouble at the lower levels, but once you reach level 23, they shouldn't be a problem. North is the island of Greenlad and right below that is an island with a shrine that has three travel doors. Keep going north to the tip of the continent. Once you have the ship, go west from Portoga until you see land, head up the coast and go by the new town. Adventure of Dai: A Hero's Bonds (Android/iOS).Dragon Quest of the Stars (Android/iOS).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |